Mastery over luck
Every swing is telegraphed and every attack has an answer. When you die, it was your decision, not a dice roll.
A browser Soulslike of boss duels
Every death leaves a weapon behind.
Five keepers of a dying kingdom. One duel at a time. Learn every tell, fall, and come back with an Echo of your best moment.
What it is
No map, no grind, no install. ASHBOUND is the part of a Soulslike you remember: a boss you can't beat, until you can. Every attack has a visible wind-up and a counter. Attacks, rolls, parries and heals can't be cancelled. Open a link, pick a keeper, and fight.
Every swing is telegraphed and every attack has an answer. When you die, it was your decision, not a dice roll.
Stamina runs every move. Commit to a heavy swing or a flask and you live with it. Greed gets punished.
Your best three seconds survive each death and fight beside you on the next attempt.
In the arena
Cel-shaded anime sprites, bold ink lines and fighting-game effects over painted arenas. Every frame below is from the game as it runs in a browser.
The original mechanic
When you fall, the game keeps your best three seconds of the fight. On the next attempt, press Q and they come back as a ghost on the boss's far side. Its blows are real, and the boss turns to fight it, leaving his back to you.
The five keepers
Each boss has two phases and a skill it is built to teach. Later keepers are tougher, and the gear earned from earlier quests lets you hit back properly.
The bell chamber
The royal executioner, wearing the broken crown of the bell. Slow, crushing swings, then a shockwave you have to jump.
Tests · jumping and timing
The moth garden
The Queen who stopped death, still keeping vigil. The whole fight is a waltz; parry a beat and the music breaks.
Tests · chained parries
The plague ward
The King's physician, still trying to cure the Rot. He bleeds you, tars the floor, and steals your flasks to drink them himself.
Tests · when to heal
The royal churchyard
The King's hound, guarding an empty grave. Fast and long, it pounces, lashes its chain and splits into a second wolf of ash.
Tests · reading a charge
The Hollow Throne
The King who never finished dying. Every rite turned against you: the toll, the executioner's justice, the Rot, and a grasp that drinks your life.
Tests · everything you've learned
Two ways to fight
Sword, buckler and roll. Chain parries off the buckler, break the boss's posture and punish the stagger.
Unlocked by beating the Bell Warden. Spells cost FP as well as stamina, so every fight becomes a budget of two pools.
The world
In the kingdom of Cinderhallow, a great bell called the Knell rang twice for every death: the first stroke woke the soul, the second sent it on. When a plague brought the King to his deathbed, the Queen begged sorcerers to stop his death. They stopped death itself.
Now everyone who dies hears the first stroke and never the second, and climbs back out of their own ashes. You are one of the Ashbound. You've forgotten your name. You want to ring the second stroke, and finally rest.
Read the prologue webtoon
New mode Demo
Walk the Ashfall Road from the foot of the Knell Tower to the Vigil Garden. Meet the people still left on it, ring bell-posts to rise there, and reach the Lantern Widow on foot. The duels become places in the world.
Everything else
Every boss ranks the best clears worldwide: fewest deaths first, then the fastest time.
Copy a link with your deaths and time. A friend opens it, lands on that duel and tries to beat you.
30 quests across both heroes. Finish a boss's set to forge a weapon or spell from it, like the Bell-Breaker hammer.
Each keeper opens on a short 3D intro, and the prologue is told as a webtoon.
A theme for each phase of each boss: a gothic waltz for the Widow, a danse macabre for the Surgeon.
Xbox and PlayStation controllers work out of the box. English and Korean throughout.
Trailer
Free, in your browser, right now. Best with sound on and a controller in hand.
Enter the Knell Tower