A browser Soulslike of boss duels

ASHBOUND DIE AGAIN

Every death leaves a weapon behind.

Five keepers of a dying kingdom. One duel at a time. Learn every tell, fall, and come back with an Echo of your best moment.

Play free in your browser
  • 5 boss duels
  • 2 heroes
  • 30 quests
  • 0 installs

What it is

A Soulslike, cut down to the duel

No map, no grind, no install. ASHBOUND is the part of a Soulslike you remember: a boss you can't beat, until you can. Every attack has a visible wind-up and a counter. Attacks, rolls, parries and heals can't be cancelled. Open a link, pick a keeper, and fight.

01

Mastery over luck

Every swing is telegraphed and every attack has an answer. When you die, it was your decision, not a dice roll.

02

Weight in every action

Stamina runs every move. Commit to a heavy swing or a flask and you live with it. Greed gets punished.

03

Death as progress

Your best three seconds survive each death and fight beside you on the next attempt.

In the arena

Hand-drawn duels, in motion

Cel-shaded anime sprites, bold ink lines and fighting-game effects over painted arenas. Every frame below is from the game as it runs in a browser.

A translucent blue Echo of the knight mid-swing, trailing afterimages.

The original mechanic

The Death Echo

When you fall, the game keeps your best three seconds of the fight. On the next attempt, press Q and they come back as a ghost on the boss's far side. Its blows are real, and the boss turns to fight it, leaving his back to you.

  1. Fight & learn
  2. Die & record
  3. Summon the Echo
  4. Strike his back
  5. Win & share

The five keepers

Each one tests something different

Each boss has two phases and a skill it is built to teach. Later keepers are tougher, and the gear earned from earlier quests lets you hit back properly.

The Bell Warden: a giant executioner in a cracked iron bell helm with a colossal greatsword.
I

The Bell Warden

The bell chamber

The royal executioner, wearing the broken crown of the bell. Slow, crushing swings, then a shockwave you have to jump.

Tests · jumping and timing

The Lantern Widow: a veiled duelist in a black mourning gown with a moth-wing cloak, needle rapier and caged lantern.
II

The Lantern Widow

The moth garden

The Queen who stopped death, still keeping vigil. The whole fight is a waltz; parry a beat and the music breaks.

Tests · chained parries

The Rot Surgeon: a gaunt plague doctor in a cracked beak mask with a bone saw and a ladle of tar.
III

The Rot Surgeon

The plague ward

The King's physician, still trying to cure the Rot. He bleeds you, tars the floor, and steals your flasks to drink them himself.

Tests · when to heal

The Church Grim: a colossal black hound of ash and smoke with ember eyes and a rusted bell on its collar.
IV

The Church Grim

The royal churchyard

The King's hound, guarding an empty grave. Fast and long, it pounces, lashes its chain and splits into a second wolf of ash.

Tests · reading a charge

The Half-Tolled King: a crowned undead king half crumbled to ash with a bell-clapper scepter.
V

The Half-Tolled King

The Hollow Throne

The King who never finished dying. Every rite turned against you: the toll, the executioner's justice, the Rot, and a grasp that drinks your life.

Tests · everything you've learned

Two ways to fight

Same buttons, a different fight

The Ashen Knight: a lone knight in weathered grey plate with a torn crimson cape, sword and buckler.

The Ashen Knight

Sword, buckler and roll. Chain parries off the buckler, break the boss's posture and punish the stagger.

  • J Slash
  • K Heavy
  • Space Roll
  • Shift Parry
The Sorceress: a silver-haired sorceress in a dark starlit robe, holding a twisted staff topped with a crystal.

The Sorceress

Unlocked by beating the Bell Warden. Spells cost FP as well as stamina, so every fight becomes a budget of two pools.

  • J Star Pebble
  • K Moonblade
  • Space Blink
  • Shift Ward

The world

You are fighting to be allowed to die

In the kingdom of Cinderhallow, a great bell called the Knell rang twice for every death: the first stroke woke the soul, the second sent it on. When a plague brought the King to his deathbed, the Queen begged sorcerers to stop his death. They stopped death itself.

Now everyone who dies hears the first stroke and never the second, and climbs back out of their own ashes. You are one of the Ashbound. You've forgotten your name. You want to ring the second stroke, and finally rest.

Read the prologue webtoon
Prologue cover: a knight kneels in the ash beneath a giant cracked bell and the moon.
The knight on the Ashfall Road at night, the Knell Tower behind him and the gravedigger girl ahead.

New mode Demo

The Pilgrimage

Walk the Ashfall Road from the foot of the Knell Tower to the Vigil Garden. Meet the people still left on it, ring bell-posts to rise there, and reach the Lantern Widow on foot. The duels become places in the world.

Everything else

Built to be played again

Online leaderboard

Every boss ranks the best clears worldwide: fewest deaths first, then the fastest time.

Challenge links

Copy a link with your deaths and time. A friend opens it, lands on that duel and tries to beat you.

Quests & equipment

30 quests across both heroes. Finish a boss's set to forge a weapon or spell from it, like the Bell-Breaker hammer.

Boss cinematics

Each keeper opens on a short 3D intro, and the prologue is told as a webtoon.

An original score

A theme for each phase of each boss: a gothic waltz for the Widow, a danse macabre for the Surgeon.

Keyboard, gamepad, touch

Xbox and PlayStation controllers work out of the box. English and Korean throughout.

Trailer

See it move

Cinematic trailer
Gameplay

The bell is waiting.

Free, in your browser, right now. Best with sound on and a controller in hand.

Enter the Knell Tower